You do get to do the complete 360-degrees, but this is small consolation. Either they come at you from the front or from the rear (your guide gives you a warning). This one is still stuck in the land of the two-dimensional panorama, so the whole concept of being hunted by animals is tossed out the window. Who's kidding who(m)?īrowning is among the last of the first generation hunting games. Problem is, it just isn't Browning African Safari. Given that I just finished off Deer Hunter II, I also envisioned the game set in a 3D environment. If you miss and the animal lunges at you, chances are you will get mauled. With Browning African Safari, however, I envisioned a game where the animals fight back. As exciting as watching my dog lick its crotch.
If you miss in Deer Hunter II, you yawn, stretch, wonder if there's anything good on TV now. If you miss in Quake, chances are you will die. What's missing is the action of a game like Quake. As has been mentioned by others far wiser than myself, the biggest problem with hunting games is that they are so damn passive. Without looking too much into the game I thought that, finally, this would be a cool hunting game. Browning African Safari comes billed as 'Who's hunting who?' (not to nickpick or anything, but shouldn't that be 'Who's hunting whom?').